Poker Glossary
Plain-English definitions for the Texas Hold'em terms you'll hear at any table or watching coverage. New to poker? Start with how to play Texas Hold'em or the hand rankings ladder.
- Action
- Whose turn it is, or the level of betting in a hand. "The action is on you" means it's your turn.
- All-in
- Putting your entire chip stack in the pot. You can only win up to the amount each opponent has matched; everything beyond that goes into a side pot.
- Ante
- A small forced bet that all players post before each hand. Used in late-stage tournaments to encourage action.
- Bad beat
- Losing a hand you were a heavy favorite to win, usually because the opponent hit an unlikely card.
- Blinds
- Forced bets posted by the two players left of the dealer button before cards are dealt. The small blind is half the size of the big blind.
- Bluff
- Betting or raising with a weak hand to make opponents fold a stronger one.
- Board
- The five community cards dealt face-up. "Playing the board" means your best hand uses zero hole cards.
- Boat
- Slang for a full house.
- Burn card
- The card discarded face-down before each new community card is dealt, to prevent cheating with marked decks.
- Button
- The dealer position marker. The button rotates clockwise after every hand. Acting last after the flop is called "being on the button" or "in position."
- Buy-in
- The amount of chips you sit down with at a cash game, or the entry fee for a tournament.
- Call
- Match the current bet to stay in the hand.
- Check
- Pass the action without betting. Only legal when no one has bet on the current street.
- Check-raise
- Checking when the action reaches you, then raising after someone else bets. A strong, deceptive move.
- Community cards
- The five face-up cards in the middle that everyone shares: three on the flop, one on the turn, one on the river.
- Connector
- Two hole cards of consecutive rank, like 9-10. Suited connectors can make straights and flushes.
- Continuation bet (c-bet)
- A bet on the flop made by the player who raised pre-flop, regardless of whether the flop helped them.
- Cooler
- A hand where two players both have very strong holdings and one is doomed to lose a big pot.
- Cutoff
- The seat to the right of the button. The second-most-powerful position at the table.
- Dealer
- The button position, which rotates each hand. In a casino there's also a physical dealer who runs the game.
- Donk bet
- An out-of-position bet on the flop into the pre-flop raiser. Often considered a beginner move.
- Drawing dead
- Holding a hand that cannot win even if the best possible card comes.
- Equity
- Your statistical share of the pot at any point — the percentage chance you win if all remaining cards run out.
- Fish
- A weak, losing player. Don't be the fish — if you can't spot the fish at the table, it's probably you.
- Flop
- The first three community cards, dealt all at once after the pre-flop betting round.
- Flush
- Five cards of the same suit. See hand rankings.
- Fold
- Throw your cards away and forfeit any chips already in the pot. You can fold any time it's your turn.
- Full house
- Three of a kind plus a pair. Also called "a boat" or "full boat."
- Gutshot
- An inside straight draw — only one rank can complete the straight (e.g., 7-8-_-10-J needs a 9). Roughly 8.5% to hit on the next card.
- Hole cards
- The two private cards each player is dealt face-down at the start of every hand. Also called "pocket cards."
- Implied odds
- The chips you expect to win on later streets if you make your hand. Justifies calls that aren't profitable on raw pot odds alone.
- Kicker
- The highest unpaired card that decides ties. If two players both have a pair of jacks, the higher kicker wins.
- Limp
- Just calling the big blind pre-flop instead of raising. Generally considered weak.
- Muck
- The discard pile of folded cards. To "muck" your hand is to fold without showing.
- Nuts
- The best possible hand on the current board. "Holding the nuts" means you cannot lose.
- Open-ended draw
- A straight draw where two ranks complete the straight (e.g., 7-8-9-10 needs a 6 or J). About 17% on the next card.
- Outs
- The cards remaining in the deck that improve your hand to a likely winner.
- Overpair
- A pocket pair higher than any card on the board. Pocket queens on a 10-7-2 flop, for example.
- Pocket pair
- Two hole cards of the same rank — pocket aces, pocket eights, etc.
- Position
- Where you sit relative to the button. Acting last is "in position" (good); acting first is "out of position" (bad).
- Pot odds
- The ratio of the current pot size to the cost of your call. If the pot is $90 and the bet is $10, you're getting 9-to-1, so you only need to win 10% of the time to break even.
- Pre-flop
- The betting round after hole cards are dealt but before the flop.
- Quads
- Four of a kind.
- Rainbow
- A flop with three different suits, eliminating any flush draw.
- Raise
- Increase the current bet. The minimum raise is at least the size of the previous bet or raise.
- Rake
- The fee a casino or poker site takes from each pot. ChipMonk is rake-free since chips have no real-money value.
- River
- The fifth and final community card. The last betting round happens after it's dealt.
- Semi-bluff
- Betting with a hand that's not currently best but has good odds to improve — like a flush draw on the flop. You can win by getting opponents to fold or by hitting your draw.
- Set
- Three of a kind made with a pocket pair plus a board card. More valuable than "trips" because it's harder to read.
- Showdown
- The final reveal at the end of a hand if two or more players are still in. Best five-card hand wins.
- Side pot
- A separate pot created when one player goes all-in for less than the others. The all-in player can only win the main pot.
- Slow-play
- Playing a strong hand passively to disguise its strength and trap opponents into betting.
- Suited
- Two cards of the same suit. Suited hole cards are slightly stronger than off-suit because of flush potential.
- Tilt
- Playing badly because of emotional frustration, usually after a bad beat. Famously expensive.
- Trips
- Three of a kind made with one hole card and two board cards (as opposed to a set, which uses a pocket pair).
- Turn
- The fourth community card, dealt after the flop betting round.
- Under the gun (UTG)
- The first player to act pre-flop, immediately left of the big blind. The worst position at the table.
- Value bet
- A bet made hoping a worse hand will call — distinct from a bluff.
- Wheel
- The lowest possible straight: A-2-3-4-5. The ace plays low.
Now play a few hands
Reading definitions only goes so far — terms stick when you watch them happen. Open the table and play a free Texas Hold'em hand right now.